( 01 ) Manifesto
I don't need the spectacle. 26 years speak for me.
I started shaping glass in a kiln; today I carve polygons with the same patience. I don't take sides between stylized and realistic — I speak the project's language. Character, environment and technical art: concept to engine, from one pair of hands.
( 02 ) Selected Work — hover the rows
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01
Moonpaw Manor
Story-driven match-3 set in Istanbul — a forgotten manor beneath Galata Tower. Built solo in one month: art direction, UI/UX, 101 hand-designed levels, code, music and sound.
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02
Alexander the Great
The legendary warrior king reimagined for a game project, with original mosaics as reference. Hair and clothing sculpted over a base mesh, realistic textures built through baking.
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03
The Roman Legionary
Historical research fused with 3D craft — a legionary authentic enough to carry storytelling, and to let people meet the past up close.
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04
Canoe VR
A VR game that puts you in a canoe, paddling through a natural landscape. I handled environment design and 3D modelling — the real work was making paddling feel like paddling.
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05
The Lady with the Torch
An augmented-reality character study — bespoke outfit, model and textures crafted over a Character Creator 3 base.
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06
Soviet Train Cabin
A 1970s Soviet train cabin built as a technical case study: maximum atmosphere at 4,966 triangles. Retopology in Blender, high-to-low baking in Marmoset, baked GI in Unity 6.
Also: the best-selling Bronze Life Bowl for Urart, large-scale glass lighting for five-star hotels, theme-park mockups for Wonderland Eurasia — from the industrial design years. All 35 projects on ArtStation.
( 03 ) Craft — from clay to final render
The same bust, two states. Digital clay on the left; light, texture and colour on the right. The distance between them is 14 years of muscle memory. Drag the slider.
ZBrush sculpt → retopo → Substance → engine. Not separate tools, one breath.
( 04 ) Interview — with the digital twin
Ask me about my work.
This avatar is a child of the MetaHuman R&D: a digital twin that lives on this server and speaks on my behalf. It talks through my work, answers your questions and passes your message on to me. Type or use the microphone. It replies in Turkish.
status: online — listening
Hello, I'm Deniz's digital assistant. I answer from a 26-year archive — ask me about a project.
This is an AI avatar — not a real person.
( 05 ) Experience
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Mar 2025 — present
Founder & Lead Game Artist
Kyro Games
Built and shipped Moonpaw Manor solo. Produces custom tooling — Python/Blender pipeline scripts and Smart Clicker, sold on Gumroad — and runs the UE5 + MetaHuman R&D.
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Aug 2024 — Mar 2025
Senior 3D Artist
Hifive Games
Led 3D character art for a mobile title from concept through Unity integration; stylized characters that gave up nothing on mobile performance.
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Mar 2023 — Nov 2023
Senior 3D Character Artist
Blockville Digital Assets
Stylized characters for the Steam RPG Obilia; an automated rigging pipeline cut character turnaround substantially.
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Aug 2022 — Mar 2023
Senior Character Artist
Virtual Projects
Historically grounded characters for the Dreal AR experience, focused on cultural accuracy.
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Aug 2020 — Aug 2021
Senior 3D Generalist
Glitch Studios
Optimised photogrammetry assets for the Roald Amundsen's House VR title; held the visual quality bar on culture- and tech-focused VR work.
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Jan 2018 — Jul 2020
Lead 3D Game Artist (VR)
Codemodeon
Led visual design and Unity implementation of Canoe VR from first concept to final build.
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2012 — 2017
Industrial Design & 3D Visualisation
Outdoor Factory · Urart · Yakamoz
Theme-park mockups, Urart's best-selling Bronze Life Bowl, and large-scale glass lighting for five-star hotels.
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2006 — 2011
BFA in Glass Design
Anadolu Üniversitesi
A fine-arts foundation: material, form and craft — the root of today's 3D practice.
( 06 ) Toolbox
Art
Engines
Code & Pipeline
( 07 ) Contact
Let's talk.
An offer, a collaboration, or just hello — Instagram DM and email get the fastest reply.
dozkanart@gmail.com